An aimbot can't help with the scattered shot pattern. (This is on the Fuso and Kongo) I think the main issue the aimbot may not be to effective, is the long range high ark of 14+ km shots. Once you get inside 10 km, I am hitting 75 percent of each broadside as long as I load AP. I can hit people with by BB, from time to time, but I don't get 4 hits at long range from a 12 shot 16 inch barrage. So either this aim mod not being used to often by the current crop of players or it isn't very effective. I am not getting hit to often from BB's or Ca's beyond 12km. The aiming mod will help the average player hit more shots, but they have to know where to put their ship in the first place for it really to be effective. Your opening moves are extremely important in this game. The maps are too big and the ships are too slow for you to really carry, unless you know exactly where the battle needs to be won. I feel, what will separate the good from the average are that the good players will be putting their ships into strategic positions that will help win matches. Knowing where to aim is obviously definitely important. I enjoy the challenge of placing my shots and actually learning now to play the game rather then have a mod do it for me. I played the game last night for the first time and I have to say that it was a lot of fun. They didn't ban the artillery aiming mod and they actually endorsed it because it won a "mod of the year" award. This brings back a lot of memories when the artillery aiming assist (sniper mode) mod was introduced into WoT and the outcry because of it.
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